We're looking for a designer who decides with evidence. Most design roles stop at the handover. This one does not. You will design a part of the product, form a view about what should change, build the experiment that tests it, and read the results yourself. If you have ever shipped a redesign and never really found out whether it worked, this is the opposite of that.
You will sit inside one product delivery leadership team, working closely with the person accountable for that part of the business and with the engineers building it – not off to one side taking requests. And you will not be doing it alone: you join a group of Product Designers across the company who work the same way and hold each other's standards.
English is our working language. German matters here too: you will be designing flows that German-speaking neighbours read.
Concretely, you will:
Design experiences that fit how people already live. Our product mirrors real neighbourhood life. Your job is to design flows and screens that feel natural to someone standing on their doorstep with one hand on their phone, not to add features because we can.
Frame the real problem before solving it. Take a vague ask, find the actual question underneath it, and make it explainable. A well framed problem to solve is half the battle.
Run the experiment, and read it honestly. Design a testable change, get it instrumented properly, and analyse the outcome with our data team. That includes reporting the tests that did not work, which is most of them, and saying what you would do differently.
Talk to neighbours. Experiments tell you what happened, not what people needed. You will spend real time with the people who use this, because you cannot A/B test your way to understanding somebody.
Direct AI, and spend your judgment where it counts. AI produces a lot of our first-pass design. You will brief it, push back on it, and hold the quality bar, so your own hours go to the thinking a model cannot do. Polish goes where it changes behaviour, not onto every surface.
Argue for cutting things. Adding is easy. You will help decide what earns its place and what should be removed, and be willing to make the case for less.
